Keywords
Awards & distinctions
- 2012 ITEA 2 Silver Medal (Modelisar Project)
Team
CAOR
Biography
Alexis Paljic is a researcher whose work lies at the intersection of cognitive science, computer graphics, and immersive technologies, with a strong focus on virtual reality (VR) and augmented reality (AR). His research explores the mechanisms of motor and sensorimotor adaptation in humans, particularly through experimental protocols in controlled 3D environments, as demonstrated by his study on visuomotor adaptation and the distinction between trajectory realignment and reorientation. At the same time, he contributes to advances in differentiable volumetric rendering and image synthesis, with applications in real-time rendering and scene reconstruction from visual data, as demonstrated by his work on the integration of spherical Gaussian functions for photorealistic rendering. His research also includes the use of immersive technologies in applied contexts, such as indoor navigation using magnetometry, the assessment of VR/AR exposure in the general population, and the impact of these technologies on situational awareness and the learning of complex procedures. His methodological contributions—such as adapting open-source tools for creating VR content or evaluating the effectiveness of AR interfaces for training—reflect a multidisciplinary approach aimed at balancing technical performance with ergonomic relevance.
Publication(s)
-
2025
Coexistence of two adaptation processes in a visuomotor rotation task DOI : 10.1152/jn.00041.2025
-
2025
RayGauss: Volumetric Gaussian-Based Ray Casting for Photorealistic Novel View Synthesis DOI : 10.1109/WACV61041.2025.00183
-
2024
Preface
-
2024
Large Scale Mapping of Indoor Magnetic Field by Local and Sparse Gaussian Processes
-
2024
What About the Real Use of Virtual, Extended and Augmented Reality? A Survey of a French Representative Sample DOI : 10.54941/ahfe1004981
-
2024
AR Authoring: How to Reduce Errors from the Start? DOI : 10.5220/0012303200003660
-
2023
MagHT: A Magnetic Hough Transform for Fast Indoor Place Recognition DOI : 10.1109/IROS55552.2023.10342269
-
2023
Preface
-
2023
Preface
-
2023
A study of the influence of AR on the perception, comprehension and projection levels of situation awareness DOI : 10.1109/VR55154.2023.00069
-
2022
Preface
-
2021
Impact of view-dependent image-based effects on perception of visual realism and presence in virtual reality environments created using multi-camera systems DOI : 10.3390/app11136173
-
2021
User behavior adaptive AR guidance for wayfinding and tasks completion DOI : 10.3390/mti5110065
-
2020
Presenting COLIBRI VR, an Open-Source Toolkit to Render Real-World Scenes in Virtual Reality DOI : 10.1109/VRW50115.2020.00251
-
2020
Demonstrating COLIBRI VR, an Open-Source Toolkit to Render Real-World Scenes in Virtual Reality DOI : 10.1109/VRW50115.2020.00273
-
2020
From Real to Virtual: An Image-Based Rendering Toolkit to Help Bring the World Around Us into Virtual Reality DOI : 10.1109/VRW50115.2020.00076
-
2020
Preface
-
2019
Virtual agents from 360° video for interactive virtual reality DOI : 10.1145/3328756.3328775
-
2019
Automatic generation of interactive 3d characters and scenes for virtual reality from a single-viewpoint 360-degree video DOI : 10.1109/VR.2019.8797969
-
2019
Foreword
-
2019
On-Road Evaluation of Autonomous Driving Training DOI : 10.1109/HRI.2019.8673277
-
2018
Cinematic Virtual Reality with Motion Parallax from a Single Monoscopic Omnidirectional Image DOI : 10.1109/DigitalHeritage.2018.8810116
-
2018
Light Virtual Reality Systems for the Training of Conditionally Automated Vehicle Drivers DOI : 10.1109/VR.2018.8446226
-
2018
Get ready for automated driving using Virtual Reality DOI : 10.1016/j.aap.2018.06.003
-
2017
Ecological Validity of Virtual Reality: Three Use Cases DOI : 10.1007/978-3-319-70742-6_28
-
2017
An immersive virtual reality system for semi-autonomous driving simulation: A comparison between realistic and 6-DoF controller-based Interaction DOI : 10.1145/3057039.3057079
-
2017
360° versus 3D environments in VR headsets for an exploration task DOI : 10.2312/egve.20171341
-
2016
Determining the Important Subjective Criteria in the Perception of Human-Like Robot Movements Using Virtual Reality DOI : 10.1142/S0219843615500334
-
2016
Objective colorimetric validation of perceptually realistic rendering: A study of paint coating materials DOI : 10.1117/1.JEI.25.6.061609
-
2015
Physically based image synthesis of materials : a methodology towards the visual comparison of physical vs. virtual samples DOI : 10.1109/CVCS.2015.7274878
-
2015
A consensual and non-ambiguous set of gestures to interact with UAVin infantrymen DOI : 10.1145/2702613.2702971
-
2015
Predictive rendering of composite materials: A multi-scale approach DOI : 10.1117/12.2077920
-
2015
Is Symbolic Gestural Interaction Better for the Visual Attention? DOI : 10.1016/j.promfg.2015.07.172
-
2015
A study of image exposure for the stereoscopic visualization of sparkling materials DOI : 10.1117/12.2077681
-
2015
Evaluating stereoscopic visualization for predictive rendering
-
2014
Assessing the acceptability of human-robot co-presence on assembly lines: A comparison between actual situations and their virtual reality counterparts DOI : 10.1109/ROMAN.2014.6926282
-
2014
Stereoscopy for visual simulation of materials of complex appearance DOI : 10.1117/12.2040067
-
2013
It" + "i": Virtual Embodiments as Hybrid Experiences DOI : 10.2312/EGVE.JVRC13.091-094
-
2013
A template approach for coupling virtual reality and CAD in an immersive car interior design scenario DOI : 10.1504/IJPD.2013.058449
-
2013
User-defined gestural interaction: A study on gesture memorization DOI : 10.1109/3DUI.2013.6550189
-
2013
A methodology to assess the acceptability of human-robot collaboration using virtual reality DOI : 10.1145/2503713.2503726
-
2012
An evaluation of rendering and interaction methods for volumetric data exploration in virtual reality environments DOI : 10.1117/12.912312
-
2009
High resolution insets for stereocopic immersive displays : A method for 3D content dependent inset boundaries DOI : 10.1145/1643928.1643987
-
2009
D 3: An immersive aided design deformation method DOI : 10.1145/1643928.1643968
-
2009
Some experiments about shape perception in stereoscopic displays DOI : 10.1117/12.805508
-
2008
Integrating a grasp exoskeleton into a string-based interface for human-Scale interactions DOI : 10.1115/1.3006304
-
2004
Evaluation of pseudo-haptic feedback for simulating torque: A comparison between isometric and elastic input devices DOI : 10.1109/HAPTIC.2004.1287199
-
2000
Modeling and design of an electro-rheological fluid based haptic system for tele-operation of space robots
-
2000
Modeling and design of an electro-rheological fluid based haptic system for tele-operation of space robots DOI : 10.1061/40476(299)22
Teaching
Project (PI MOVIE)
Course II - Feedback (PI MOVIE)
Course I - Theory (PI MOVIE)
Color, Arts, Industry
Perceptual and Physical Approaches to Light and Color Practical Exercises on Color Color Reproduction in the Digital Image Processing ChainDigital Image Processing Mathematics of digital color image processing The Color of Minerals and Color Minerals Virtual Reality From Digital Photography to the 1842 Cyanotype Discovering Color Minerals at the Museum of Mineralogy Color in an Industrial Context Group Project Supervised sessions are set aside for work on the group project.
PhD supervision
- 2025 Multimodal interactions for transmitting craft know-how in mixed reality MORELL Jean
- 2025 AI-based creation interface for stimulating actor embodiment GOBBI Salomé
- 2025 Automatic generation of visual animations from musical sources BUGUET Romain
- 2025 Digitization of objects using radiance fields: acquisition, rendering, and evaluation with relighting across different displays LEBSAIRA Wassil
- 2022 Magneto-visual-inertial fusion for indoor localization ABDUL RAOUF IAD
- 2022 Realistic differentiable rendering of point clouds for interactive visualization of real environments. Applications to cultural heritage for the study of archaeological objects and virtual visits of monuments. BLANC Hugo
- 2020 Balance and density of information for augmented reality assistance TRUONG-ALLIE Camille
- 2017 Towards comfortable virtual reality observation of virtual environments created from real-world photos DUPONT DE DINECHIN Grégoire
- 2015 Preparation for automated driving in Mixed Reality SPORTILLO Daniele
